Nike Interactive

Omnichannel Campaign

Overview

Nike reached out to our team expressing their interest in omnichannel interactive ads. (Mobile, desktop,  social, display, and CTV). I took lead in creating a full array of rich media creative that can run cross platform. Using existing creative from their website, specifically their Sneakers Under $100. Using this branding, I created a dynamic, cross platform interactive experience that can target user audiences based on several different factors such as gender, most recent searches, and device.

Role & Duration

Ideation, design and execution

April, 2020

The user flow

A commercial plays from the users TV. About two seconds in, a branded overlay appears prompting the user to interact and explore more of the branded content. If selected, the user is directed to a full branded, shoppable screen where they can browse products and even scan the available QR code to shop directly on their mobile device. The user can press back to exit at any time to resume back to the commercial break.

CTV Dynamic Targeting

The creative is designed with dynamic targeting in mind. Based on the users sex and recent searches, they will experience the Men's Renew Run, Women's Renew Run, Men's Under $100 or Women's Under $100.

Branded overlay

Fullscreen Shoppable Experience

Enlarged QR Code to shop directly on site.

Dynamic Display

The second platform of the omnichannel experience included desktop/mobile display. 

The display creative was dynamically served based on sex, users recent searched and device. Weather the user was on a mobile or desktop determined what call-to-action they were offered. Mobile users were offered to "download the app" while desktop user were driven to "Shop Nike.com."

Triggers: Male, recently searched affordable athletic wear, on mobile device.

Triggers: Female, recently searched affordable casual wear, on desktop device.

Animated Display Creative

The 360° Gallery component lets you use a set of multiple images to show an object rotating. By default, the last image wraps to the first, which lets the user rotate the object seamlessly in either direction.


In the following example, 4 source images were used: